
Woods quickly grabs the officer and impales his hand to the bar table with a knife, then smashes him in the face with a glass bottle. An Officer notices the team and becomes suspicious, then threatens Mason when he does not respond to his questions. Woods tells Bowman and Mason to stay low as the soldiers scare off the civilians from the room. The meeting is interrupted with the sudden arrival of Cuban Army soldiers who enter the bar. He provides the team with intel and a map showing the planned method of attack and an extraction point at a Cuban military airfield. The mission begins in a bar in the city of Santa Maria, with Woods, Mason, and Bowman wearing loose tropical civilian clothing as to not attract attention, meeting with their informant Carlos. Mason then has a flashback leading to the start of the operation to assassinate Castro. Mason is electrically shocked multiple times, failing to give satisfactory answers to the questions. Woods, Bowman, and Mason meeting contact at Santa MariaĪ cutscene plays showing an unknown interrogator who is asking Mason numerous questions. Problem is, the immediate damage and the range of every other Element outclasses the Nova-5 in every way.OP 40 team inserted with Bay of Pigs forces in Cuba

This Capsule turns the D.I.E Machine into a pseudo-grenade Launcher, that leaves a deadly cloud of Brain Rot behind. Nova-5: The Brain Rot Element is sadly the worst.Sadly, it takes almost a full second from trigger-pull to discharge which can be pretty annoying. It launches a projectile similar to Shockwave’s that goes much farther with a narrower hitbox. Thermoplasmic: The last of all the Elements and probably the most polarizing.While its immediate damage isn’t amazing like the Electrobolt, the crowd control it offers is pretty useful. Cyro-Emitter: Up at third is the steady beam of Cryo energy that slows zombies and freezes them in place, the Cryo-Emitter.This variation takes the form of a beam that melts zombie HP at an astonishing rate. Electrobolt: The best non-default Element, at least as far as the player base is concerned.Has a low clip size and effective range, but makes up for it in raw damage. Has no trigger delay, unlike every other Element, so it's also the most dependable. Shockwave: Default Element and oddly enough the strongest.But, which of its five Elements is the strongest? Let's go from best to worst: The D.I.E Machine, on the other hand, is new to the franchise and is part of the incredibly long "Seal the Deal" sidequest. The Ray Gun is as strong as it’s always been, especially when P.A.P'ed into Porter's X2 Ray Gun. It’s such a given that these weapons would be first, as they usually are in CoD games.


Obviously, the Wunder Weapons have to come first.
